Sequels stifle creativity, says Quantic chief

Sequels stifle creativity, says Quantic chief

"If you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation," he told the Official PlayStation Magazine.

The interview was part of a feature on his studio's upcoming PlayStation 3 game "Beyond: Two Souls," a paranormal thriller starring Ellen Page ("Inception," "Juno").

His sentiments are borne out by his studio Quantic Dream's track record, having produced "Omikron: The Nomad Soul" in collaboration with David Bowie, before moving on to "Indigo Prophecy" on PS2 and then "Heavy Rain" on PS3, both trading on Cage's interests in interactive storytelling.

Those sorts of titles dovetail with Sony PlayStation's strategy of backing artistic projects such as 2012's "Journey" and "The Unfinished Swan" in 2012, though Cage understands that sequels are good business for publishers.

Indeed, Sony has maintained a strong interest in sequels in the "Ratchet & Clank," "Uncharted," "Resistance" and "Little Big Planet" series, and as Cage says, purchasing habits encourage publishers "to keep making the same game every Christmas, and everybody's happy."

But "if you're interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation."

Surely the teams behind "Far Cry 2" and "Far Cry 3," "XCOM: Enemy Unknown," "Mass Effect 2," and even "Halo 4" and "Call of Duty" could find reason to disagree, but Cage is a man known for placing high value upon innovation -- and a man whose studio has a game shooting for release later in 2013.

http://www.officialplaystationmagazine.co.uk/2013/01/10/david-cage-sequels-kill-creativity-and-innovation-we-dont-give-people-what-they-expect-we-give-them-something-they-want-without-knowing-they-want-it/